
MARTIN
CERVELL
My first console was the PlayStation 2, and most of the fine summer days were spent inside with my eyes glued to the classics. Star Wars Battlefront 2, Spiderman 2, Shrek 2 (I'm starting to see a pattern here)
And then I grew up and started thinking about what I should work with!
I've always dreamt of working with games, imagining the endless possibilities. Of course, when I was younger, I wanted to be the "idea guy". But I eventually decided to start with something more grounded.
My game development career began by studying gameplay programming at Stockholm University 2021. It was part of a bachelor's course for game development, and even though programming was fun, I felt like it lacked the creative flair. So in the final year of my education, I decided to pivot my focus and contribute to the games through sound design and music.
And it's been non-stop since then! I've started an indie studio called Moontrail Games, been nominated for Best Audio at the Swedish Game Awards, modded the heck out of Witcher 3, and learned how to eat super spicy noodles (I love crying from tastebud pain)
Right now, I'm enrolled at AP Academy's 2-year education programme for Game Audio - going super in-depth within middleware, sound design, and composition (Both classical and contemporary).
Since 2020, I've released music under the moniker ASHIYARI. If you want to listen to my music, you can click here!
For spring 2026, I'm looking for an internship! If you think a tech-savvy guy with a bunch of energy is a great fit for your company, send me an email or connect with me on LinkedIn!
