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TECHNICAL SOUND DESIGNER

MARTIN

CERVELL

Game Audio guy from Stockholm, Sweden!

Why hello!

I'm Martin :)

I started off my game development career by studying gameplay programming at Stockholm University. Even though programming was fun, I felt like it lacked the creative flair, so I decided to pivot my focus.

Since picking up Sound Design 4 years ago, I can safely say that I've found my passion in life. I've worked on many freelance projects and game jams, started an indie studio called Moontrail Games, been nominated for Best Audio at the Swedish Game Awards, worked with Solid Sounds, modded the heck out of Witcher 3, and learned how to eat super spicy noodles (I love crying from tastebud pain)

Hope you like what you hear!​

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Sound Design Reel

Implementation Reel

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GAMES & MODS

GAMES & MODS

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TECHNICAL SOUND DESIGNER & COMPOSER

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WITCHER 3

FMC AUDIO REMASTER

AN AUDIO MOD WITH 3.3K+ DOWNLOADS

WWISE & C++​​

IN-GAME SETTINGS & COMMENTS

ECHOES IN THE MURK

TECHNICAL SOUND DESIGNER

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Gameplay

WWISE Walkthrough

BIG BAND SURVIVORS

AUDIO PROGRAMMER & COMPOSER

UE PROPAGATION

& OCCLUSION IN C++

Created together with Emil Lundström

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SONDER

TECHNICAL SOUND DESIGNER & COMPOSER

Nominated for "Best Audio" and winner of

Gamer's Choice at Swedish Game Awards 2024

RE-DESIGNS AND RE-COMPOSITIONS

SOUND DESIGN
& RE-SCORES

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GHOST OF TSUSHIMA

RE-SCORE

Created together with Anton Elison

NUCLEAR NIGHTMARE

SOUND DESIGN

Created together with

Patrik Carlsson

RE-SCORE

Student Project at

AP Academy

© 2025 BY MARTIN CERVELL

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